4 ms·
I agree somewhat; it's pretty difficult to create a COMPLETELY different game. However the second act in Witcher 2 was quite different depending on your choice
by bliblah 8y ago
I agree somewhat; it's pretty difficult to create a COMPLETELY different game. However the second act in Witcher 2 was quite different depending on your choice in the first act to the point that replaying it adds a lof of depth to the overall story and presentation. I heard the 3rd game is just as impressive but I haven't been able to experience it myself
Meanwhile, Deus Ex was revolutionary because it gave you a lot of choice in terms of gameplay variety. Your mission could be to enter a building and just some of the ways could be:
A)Sneak Inside through vents
B)Bribe a guard
C)Impersonate an employee finding a loose ID card
D)Use your high jump to go through the roof
E)Shoot your way in
F)Use a keypad by overhearing the password from a guard
E)Use an explosive to break down a wall
Telltale games did neither of these things and got left behind pretty quickly when it failed to innovate off the success of the Walking Dead