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It seems to work for most AAA games.. In fact they usually dont even bother changing IP eg. assassins creed series, farcry series, call of duty series, madden
by everyone 8y ago
It seems to work for most AAA games.. In fact they usually dont even bother changing IP
eg.
assassins creed series, farcry series, call of duty series, madden series, etc. etc.
Look at the ridiculously popular battle-royale games like fortnight.. They are pretty much clones of each other, and that gameplay has been done (better) decades ago.
- plopz 8y agoBattle royale games were done better decades ago? I can't even think of a battle royale game from the 90s.
- everyone 8y agoquake, unreal tournament, tribes, battlefield, planetside.. Deathmatch with many players. Same thing pretty much, but with more action.
- plopz 8y agoThe fundamental difference between all of those games and what I would consider a battle royale game is you only get 1 life. As an aside, I loved Tribes 2 construction mod.
- everyone 8y agoI dont know but I'd bet theres an old quake mod that makes that small change.
- jaegerpicker 8y agoit's not a small change, it completely changes the style and feel of the game play.
- Kiro 8y agoJust stop. You clearly have no idea what a Battle Royale game is.
- SmellyGeekBoy 8y agoNetworked DOOM would like a word.
- user5994461 8y agoLast I recall from playing unreal 2004, there is a slider to select how many life players have when starting a death match. Battle royale was available, long before battle royale was cool. There were also a lot of other gameplay available on top of death match, all built in: team death match, assault, onslaught, capture the flags, domination, etc...
- Kiro 8y agoNo, you need the blue circle, looting and big maps as well. Just having one life is not enough.
- user5994461 8y agoThere is looting. Weapons, ammo and equipment appear in defined locations at various times. If you look at good players who win their games, it's a lot about being at the right place at the right time. Get the best stuff and locations for yourself and don't let opponents have anything.
- Kiro 8y agoIt's not the same kind of looting. In Battle Royale you need to search through houses, locations and move over the map to gather loot and when you kill someone you take their gear. Loot doesn't spawn after start and it's definitely not in defined locations. Sorry, but you're talking about something completely different.
- checkyoursudo 8y agoI think this is more of a current iteration of BR. I would say BR is a little more generic than this. My idea of it, which might not be exactly right I will admit, is just this: A battle royale game is last-man-standing or winner-take-all. The looting, houses, starting gear -- this all seems like variation more than essential. It seems like what you're describing is definitely the mainstream take on the genre right now, but I think you could make another variant that isn't like the popular ones today but is still a BR.
- jaegerpicker 8y agoBR is a very different type of game and especially Fortnight has VERY different game play. It plays nothing like quake or ut. It's much closer to counter strike but with a higher level of tension.
- AgentME 8y agoAlso, add a giant map and an exploration/preparation period where most players are searching for weapons before fighting anyone.
- LyndsySimon 8y ago> Same thing pretty much, but with more action. That's exactly why we play BR games. These days I play mostly PUBG. Before that, Day of Infamy. Before that, Insurgency. Notice a trend? Each one of those games has a lot at stake (relatively speaking) when you get into an engagement. If you die, you sit out for a while. They're about communication and coordination between players on the same team. PUBG (and Fortnite, though that's not my preference) take it to a whole other level. It's not uncommon for me to play a game of PUBG where the first 10-15 minutes is spent either not encountering anyone or spotting them before they spot me and purposefully avoiding them. It's about tactics - either coordination with your squad, or maneuvering into a better position for the next phase of the game, or waiting until someone you're stalking has engaged someone else before engaging them. Because the preparation is longer, there's more at risk when you actually engage, and the anticipation builds to a crescendo. So, yeah - there may only be seconds of "action" in a PUBG match, but that's the whole point.
- everyone 8y agoOk then, thats been done many times ages ago in the likes of ARMA, rainbow 6, Operation flashpoint.. etc.
- Apocryphon 8y agoThose are squad-based tactical military shooters focused on realism, yet another genre completely different from battle royales!
- annywhey 8y agoHere, watch this: https://youtu.be/ffryiLmQb1U https://youtu.be/ffryiLmQb1U This is Fortnite build battling. BR as a whole just refers to a game ruleset that forces and encourages a last-man-standing situation. That part has been done before there was a video game. But the details of what's being communicated are different. They're different even between Rust and PUBG, despite both of them being military styled. Fortnite is in a class of its own since it's cartoonish and the building and mobility options present a lot of unique options. Even comparisons to Minecraft don't fit since the build system is different. Performing jadedness about the games being "done before" is basically like saying new movies are just collections of old cliches. Even when they are, they end up saying something different.
- user5994461 8y agounreal tournament and counter strike for sure. Unreal tournament had an option to limit the number of life, not that is was common to use. Unreal and Fortnight are made by the same company by the way. It's really a reskin with adjusted gameplay settings.
- nottorp 8y agoYeah but in those you have some mechanics to use. Telltalle took the adventure game formula, which is mostly exploration and puzzles, and dumbed it down until you were left with linear exploration and kindergarten puzzles. I stopped looking at their titles ages ago because while I grew up with adventure games, the Telltale titles ain't that any more. Edit: also, games made after a movie license (or a game license, Minecraft Story, wtf?) tend to be crap. Especially when they're story based so basically you're replaying the movie that you've already seen.
- Sean1708 8y ago> Especially when they're story based so basically you're replaying the movie that you've already seen. Weren't most of Telltale's stories original? I didn't play any of the others, but I know the Borderlands and Batman ones were.
- nottorp 8y agoMaybe, if you mean as original as they can be within the restrictions of the franchise. Personally, I played Borderlands but I never stopped and thought "oh gee, it would be nice to find out more about their background story". I just looked for the next thing to shoot. As for Batman... saturation anyone?
- SmellyGeekBoy 8y agoAre you saying that Batman games in general don't sell well?
- nottorp 8y agoI'm talking for myself. I stopped at like 3 movies and one game (Arkham Asylum was nice, but I didn't want more of the same), then lost interest completely.
- tapoxi 8y agoTelltale's games since The Walking Dead became narrative focused, essentially the interactive version of a "choose-your-own-adventure" book. Personally I loved the format since I hated the cartoon logic behind a lot of adventure game puzzles, but Telltale never evolved it. Supermassive Games (Until Dawn) and Dontnod (Life is Strange) both showed that you can expand on the concept and tell interesting stories.