3 ms·
> So I'll say up front, you're right to say I don't have 15 years of experience to back this up. And if your takeaway is, "this idiot doesn't know what they're
by jlg23 8y ago
> So I'll say up front, you're right to say I don't have 15 years of experience to back this up. And if your takeaway is, "this idiot doesn't know what they're talking about", fine, I'll take that. That's a completely reasonable reaction.
My takeaway is that you did not even read what I wrote:
a) I said I quit the circus 15 years ago. I did not claim 15 years of game dev experience.
> If your takeaway is, "I don't care about old games unless they make my new PS4 game run faster" you have missed the point. If your takeaway is, "archival only matters if my game is successful, and I don't know if it'll be successful yet", you have missed the point.
b) Neither of those are points I tried to make or that someone reasonably could read into my statements. So I am not going to address those directly nor into your ideas of why I might worked as a game developer.
You are missing the point: Just because you would like to have an introduction into resource-conscious development based on the games you enjoyed as a kid, this is neither the easiest nor an in any way appropriate way to study the topic. Go, read and understand some programs written in the late 60s and early 70s and you'll be 80% there - for 10% of the reading time. The other 20% are obsolete anyway.
c) I completely, 100% understand that game dev is stressful. Zoom out a bit from that
I did that, 15 years ago in a radical way - it is called "leaving the industry".
> Bear in mind, what I'm asking for doesn't have to take much work. You don't have to go crazy building out your source-code in a special way if you don't have time. Change nothing at all about your dev process -- just take 3 minutes when your game ships, stick your raw source code, assets, and a DRM free binary on a flash drive, and then mail it to Jason Scott.
d) That's called IP theft.
- retsibsi 8y ago> My takeaway is that you did not even read what I wrote: > a) I said I quit the circus 15 years ago. I did not claim 15 years of game dev experience. Just a note on this misunderstanding: you wrote "I have been part of this circus 15 years ago", which was ambiguous because 'have been' is normally used for an action or state of affairs that is ongoing (or has just finished). So the reader either skipped over the 'ago' and read the sentence as 'I have been part of this circus [for] 15 years', or noticed that you'd made an error and had to guess whether it was 'ago' or 'have been'.
- danShumway 8y ago> You are missing the point: Just because you would like to have an introduction into resource-conscious development based on the games you enjoyed as a kid, this is neither the easiest nor an in any way appropriate way to study the topic. Go, read and understand some programs written in the late 60s and early 70s and you'll be 80% there. The point of preserving history is not to get good at making modern games. This is like claiming that we don't need any silent films because any modern film techniques class will already teach you how to do a long shot or a dutch angle anyway. Hence my original statement: If your takeaway is, "I don't care about old games unless they make my new PS4 game run faster" you have missed the point. We're not preserving history because we're worried we'll forget how to build games. > d) That's called IP theft. Of course IP owners and publishers are allowed to send code to the Internet Archive. It doesn't have to be (nor should it be) an individual dev stealing from the company; I'm not sure where you would get that idea. What I meant was that if Sony and Naughty Dog as companies don't have the resources to keep content around on their servers, there are 3rd party nonprofits that will happily do it for them for free. This is not a new idea, the UK has gone so far as to mandate that every published book needs to be submitted to a national vault for preservation[0]. The US tends to avoid legislative solutions like this, but I know digital archivists who would like to see laws like this passed for games. [0]: https://www.bl.uk/legal-deposit https://www.bl.uk/legal-deposit