4 ms·
That brings me way back. I am the one who published the code after Mike Kulas and Matt Toschlog reached out to me. The code was loaded with proprietary librarie
by kevin42 8y ago
That brings me way back. I am the one who published the code after Mike Kulas and Matt Toschlog reached out to me. The code was loaded with proprietary libraries, and didn't build when I got it because a bunch of stuff had been ripped out.
I was in Germany for work at the time and spent many evenings working on this code, to clean it up and make it compile. I even got the level editor working.
In part because of this work, I ended up getting hired on the Descent 3 team.
There are several projects that stemmed from the original Descent source code, this looks like the originally released code.
- sjackso 8y agoWithout exaggeration: Playing Descent 3 online was the most fun I have ever had in front of a computer screen. Thanks for a great time. :-) When I was doing computer graphics research in university, I always hid a secret 6DOF flight mode into my 3D apps, with key controls corresponding to my D3 config. It was the most comfortable way I knew to navigate around in a 3D space.