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Not really. The GOOL code was used for character logic and things like the load/save screen. The majority of the code was written in C and MIPS assembly.
by dmbaggett 8y ago
Not really. The GOOL code was used for character logic and things like the load/save screen. The majority of the code was written in C and MIPS assembly.
- monocasa 8y agoIt was used for all of the gameplay code. The C and ASM were just the engine level primitives. On the systems I've seen, the gameplay code can outnumber engine code 5 to 1.
- pygy_ 8y agoWas the GOOL code interpreted or compiled? Edit: mostly interpreted, according to [0] which I found below. Edit2: wait, the article later says that the GOOL code was compiled into [MIPS] R3000 machine code... 0. https://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/ https://all-things-andy-gavin.com/2011/03/12/making-crash-ba...