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> even with that amount of work this recreation ended up having problems with collision detection that changed the entire feel of the game. You know, I did 100
by reificator 8y ago
> even with that amount of work this recreation ended up having problems with collision detection that changed the entire feel of the game.
You know, I did 100% minus (non-required) relics on all three games, and I didn't really feel like it was any different. Sure I didn't compare them side-by-side, and sure I did explicitly ignore the speedrunning part of the games where minor differences would be easier to notice.
But it felt like the same games to me...
- danShumway 8y agohttps://www.eurogamer.net/articles/2017-07-04-fans-may-know-why-jumping-is-harder-in-the-crash-bandicoot-n-sane-trilogy https://www.eurogamer.net/articles/2017-07-04-fans-may-know-... I'm curious if they ever patched this. It's certainly subtle enough that it got past their testing, so I'll give you that "changed the entire feel of the game" is probably an over-exaggeration.