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It's probably less than the 50% bump in revenue, and likely cheaper than building it the first time since you can reuse tons of assets...(of course provided tha
by elblanco 16y ago
It's probably less than the 50% bump in revenue, and likely cheaper than building it the first time since you can reuse tons of assets...(of course provided that it's 50% of something sufficient).
Let's be realistic about what we're talking about here, most phone apps are not multi-million dollar, multi-year AAA development efforts. They're typically made by a couple guys over a few months. That's why the typical app per-unit price is so low compared to the typical app-per unit price for desktop software. In the case of a "AAA" title, we're likely talking about something that's multi-platform anyway...code is generally cheap, art assets and design is expensive. A great example, Plants vs. Zombies for desktops is $20, for the iPhone it's what...$4? Yet it was completely worth it for PopCap to rebuild the entire game for the i-platforms (twice!)
In other words, if it's not worth doing it for a 50% revenue bump, it probably wasn't worth doing it the first time either.