2 ms·
That's a very difficult task. Can you point to those studies?
by robg 16y ago
That's a very difficult task. Can you point to those studies?
- pygy_ 16y agoHere's one: http://www.pnas.org/content/105/19/6829.full http://www.pnas.org/content/105/19/6829.full The full text is online. The study has a control group. The subject had to perform the task for about 25 minutes per day, every day. The effect is dose-dependent. The longer the subjects trained, the better they fared on an unrelated fluid intelligence test.
- drats 16y agoSmall sample, improvement mostly in the people who were scoring worst to begin with if I recall correctly. http://www.iapsych.com/articles/jaeggi2008.pdf http://www.iapsych.com/articles/jaeggi2008.pdf Jaeggi et al also have a 2010 paper extending/replicating the results. More interesting to me is that after reading a popular article about an increase in lucid dreaming since the 1980s I thought there would be a connection to gaming. Turns out there are a few academic papers exploring this. This is important to the type of culture technology engenders and the type of internal actors or agents we are at the core, passive or active. I think computer games rather than TV or flim, the active hyperlink rather than the "take our word for it" print hold promise in the sense of making us better at being individuals. Attention-seeking bleating about the lowering of attention spans in recent decades doesn't take into account that there is something to be said for brevity; and that there are far too many system-building waffling patriarchal walruses "performing" their alpha-male genius through turgid prose (especially in philosophy and related disciplines).