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> I hope not. The proposed standard was not even remotely vendor-neutral. Why not? WebGPU work continues here, based on the work that Apple proposed. Google ha
by Jasper_ 8y ago
> I hope not. The proposed standard was not even remotely vendor-neutral.
Why not? WebGPU work continues here, based on the work that Apple proposed. Google has a cross-platform prototype implementation. https://github.com/gpuweb/gpuweb https://github.com/gpuweb/gpuweb
> I would love to have compute shaders in WebGL. All it would require is bumping the OpenGL version that WebGL is based on from ES 3.0 to ES 3.1 in the next revision.
WebGL2 has very little vendor support already, and OpenGL is a dead end, from an API perspective. Something low-ish like Metal without being as absurd as Vulkan would be a great fit for the web.
- slavik81 8y agoThere's room to develop a new API that's a lot better than WebGL. I just don't think we'll get the best result from a standards process driven by realpolitik.