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With the bayesian mesh you could arbitrarily apply heuristics over what otherwise looks pretty similar to a simple coordinate map. If you happen to die near a
by ziaddotcom 8y ago
With the bayesian mesh you could arbitrarily apply heuristics over what otherwise looks pretty similar to a simple coordinate map.
If you happen to die near a certain node you could add an ajacent node of "scary" or whatever. Reverse idea for nodes where you get free food and pokemon.
- MereInterest 8y agoDo you have a link to any papers about bayesian meshes? This sounds like a really neat technique, but my google-fu is failing me.
- pas 8y agoSure, the heuristic function can be as complex as one wants, but what's a good heuristic? How can we formalize winning Pokemon? (Without getting too low level, so that ideally the same heuristic would work for other RPGs too.)