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Or you can just use the resolution-independent features of Android, including their 9-patch image/button system for generating a UI that scales with the device'
by nuclear_eclipse 16y ago
Or you can just use the resolution-independent features of Android, including their 9-patch image/button system for generating a UI that scales with the device's resolution.
The Android SDK includes a lot of simple ways to mitigate differences between various devices: http://developer.android.com/guide/practices/screens_support.html http://developer.android.com/guide/practices/screens_support...
- Retric 16y agoThere is no way to show an arbitrary 20x20 image in a 19x19 or 21x21 pixel box without it making some of them look like crap. So, yea you can make a generic app that works ok in on most Android devices but you are sacrificing both looks and functionality to do so. PS: The minimum screen size is (240x320) but if an image has 1 pixel height or width, it may not be shown on the screen due to rounding issue. So they actually force you to waste a fair amount of space on a very limited device.