3 ms·
Illusion of choice can definitely work -- some of my most memorable choices in games are where I _know_ it's the choice between a bad end or continuing-it works
by stordoff 8y ago
Illusion of choice can definitely work -- some of my most memorable choices in games are where I _know_ it's the choice between a bad end or continuing-it works because _I_ had to actively make that choice -- but my problem with Telltale is that it dresses it in a way that makes it _seem_ like they are going to be far more impactful, and they rarely are, and there's often a second event to "correct" the choice (e.g. you saved Person A, here's where they die anyway). It breaks the illusion of choice.
You don't need big branching paths for choice to matter, it mattering in the moment is enough, but Telltale's way of making a big deal of choices makes you realise that _nothing_ ever _actually_ matters. It undermines that in the moment nature; they'd be better off just not making you expect it to come up again.
- the_af 8y agoI think we agree :) Regardless, I remember two instances from Season 1 -- currently replaying episode 2, I think I finished it last time and I know the "plot twist" of the dairy farm -- where you choose to save one character and the other dies, and your choices seem to stick (so far, the other character is alive and even remembers you chose her/him over the other option). The problem for me is that it doesn't really matter who you chose, because these are cardboard characters and whoever survives is going to fill the same role. And of course, the same situations play out with minor differences no matter what. I suppose it'd be too expensive to actually have the game vary wildly depending on who you save or where you go. If you mean the person you saved eventually dies anyway, isn't this also a flaw of the source material. I stopped watching TV show because of this: it ends up becoming a monotonous series of main character deaths.
- Leszek 8y agoIndeed, and this is in a video game, where swapping in a different character model and audio into an identical scenario is reasonably cheap, and thus can be done for many decision. Trying to do the same thing with real actors and re-filming scenes based on choices feels... harder.