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I think there has been some windows of opportunity for single-developers teams. - In the 80's and 90's when PC games where simple enough. - At the beginning o
by eloisant 8y ago
I think there has been some windows of opportunity for single-developers teams.
- In the 80's and 90's when PC games where simple enough.
- At the beginning of Steam
- At the beginning of the App Store and the Play Store
At those time, there wasn't that much competition so while it was still hit or miss, you still had a decent chance to be successful as a single-person indie developer.
- kayoone 8y agotrue, the first generation of successful iphone and android games that made their authors rich were extremely simple remakes of classic games.
- eksemplar 8y agoI remember buying games in the 80ies and 90ies, I’d go to a supermarket and rummage through a mixed box with literal hundreds of different $5 games and pick the one that looked the most exciting. The biggest treasure I found that way was the original x-com. I don’t think times have changed that much. The upcoming game I’m most excited by is it lurks below, and that’s being developed by a single developer. Stardew Valley released in 2016, after the explosion. Into the breach, though not single developer did well in 2018. I mean, it’s not uncommon for solo-small teams to top the steam charts, but you really do need both quality and a little luck. I just don’t think that’s different from how it’s always been, and I think the author of this article in particular lacks quality. What has changed though is the amount of games people own. In the 90ies you didn’t have a backlog of thousands of games that you picked up from a humble bundle where you only really wanted one game. You also didn’t have MMOs or forthnite competing for your attention. So I agree with you somewhat, it’s become much harder to sell bad-mediocre games in the past few years, and that’s 99% of indie games. And there is obviously always a market for remakes when a new platform/generation arrives.