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The most interesting speedrun I've ever seen is the Super Mario World credits warp, which requires the player to write + execute arbitrary code in game by caref
by mlinsey 8y ago
The most interesting speedrun I've ever seen is the Super Mario World credits warp, which requires the player to write + execute arbitrary code in game by carefully positioning koopa shells. At first thought to only be possible with tools in an emulator, this has been done on an actual console!
Summoning Salt video about the overall history of SMW speedruns: https://www.youtube.com/watch?v=USBboeK7oDA https://www.youtube.com/watch?v=USBboeK7oDA
Detailed explanation of how the credits warp exploit works: https://www.youtube.com/watch?v=vAHXK2wut_I https://www.youtube.com/watch?v=vAHXK2wut_I
- glaberficken 8y agoOMG, mind blown by the assembly code manipulation in the credits warp! Thank you for linking this
- crtasm 8y agoAnd since people learned how to inject custom code into the game you get amazing creations like a full level editor running inside SMW: https://arstechnica.com/gaming/2016/01/how-a-game-playing-robot-coded-super-mario-maker-onto-an-snes-live-on-stage/ https://arstechnica.com/gaming/2016/01/how-a-game-playing-ro...
- Klathmon 8y agoI'm on mobile and don't have a link right now, but there was a guy a while back that did a TAS speedrun of I think Pokemon red/blue, and got a full RCE exploit to work, rewrote the cartridge to the play the opening to the next game in the series (Pokemon gold), and after playing that for a bit hit the endgame credits of the first game breaking the world record at the time.