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Building and tweaking tech is a trap for engineers even with Unity and Unreal. Game design is a lot less easy to pin down and most engineers are conditioned tha
by meheleventyone 8y ago
Building and tweaking tech is a trap for engineers even with Unity and Unreal. Game design is a lot less easy to pin down and most engineers are conditioned that time spent not tapping away is wasted. Building your own engine, particularly for an over ambitious game idea is a recipe for prevarication.
There’s nothing wrong with building your own engine but it and the intended game are going to need to be constrained.