3 ms·
I think the biggest problem with this game is the lack of atmosphere and story. In 201X it's not about the pixels and latencies, it's about the creative part.
by john_moscow 8y ago
I think the biggest problem with this game is the lack of atmosphere and story. In 201X it's not about the pixels and latencies, it's about the creative part.
The nearest "success" example I can think of is Jets-and-Guns [1]. The guys that made the game partnered with an indie 8-bit rock band that wrote the soundtrack specifically for the game. The story is full of parodies on common cliches and silly jokes that made me replay the game several times.
There's a bunch of other successful indie games in other markets and unless it offers a radically new addictive gameplay (say Minecraft), it has to be about the story. Stardew valley, Papers Please, you name it. Unfortunately, this title simply lacks both of them and is hence doomed to fail.
P.S. It shouldn't take 3 years to find out the lack of product/market fit. There's a funny saying that if you are not ashamed of the v1.0 of your product, you have released it too late. This 100% applies here. Release it with just 1 level based on a commodity game engine, gather feedback, decide onward based on it. Anything more than a couple of months is just wrong if you are doing it for the first time as a 1-person project, IMHO.
[1] https://www.youtube.com/watch?v=PEnHolPt8zw https://www.youtube.com/watch?v=PEnHolPt8zw