2 ms·
Are you making this to sell as a fun game, or as something you'd put into a portfolio to advertise yourself to employers? If you're trying to sell games, your
by bloaf 8y ago
Are you making this to sell as a fun game, or as something you'd put into a portfolio to advertise yourself to employers?
If you're trying to sell games, your site focuses on all the wrong things.
1) I need a reason to want to play. Some games present themselves as a challenge to overcome (e.g. Volgarr the Viking, Dustforce), while others have some kind of interesting narrative or world to explore (e.g. Metroid/Binding of Isaac.) Some games promise comedy (e.g. Enter the Gungeon.) I can't tell what your hook is. Weapon customization and survival are fine game mechanics, but they're not a reason for me to want to play all by themselves.
2) Artistic theme. Games that age well have a cohesive look-and-feel. My initial impression of your game's theme is "asset store default." Maybe you didn't use an asset store, but that certainly is my first impression
3) When I hear "procedurally generated exploration" I have a negative reaction. It is incredibly difficult to do well, and when done any way other than well, it becomes boring and repetitive almost immediately. On your site, I am given no reason to believe it was done well.
These three things, taken together, mean that I probably wouldn't play your game even if it were offered to me for free with no strings attached.