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... or call it a hobby. Just because someone does the same thing they make a living from for fun, doesn't mean it isn't also a hobby. It's weird, that because p
by mikemotherwell 8y ago
... or call it a hobby. Just because someone does the same thing they make a living from for fun, doesn't mean it isn't also a hobby. It's weird, that because people pay coders for some of the work they do, expecting money gets wrapped up in what is a hobby for so many.
Programming is fun for a lot of people. They love the process, enjoy the reading and learning, get a kick out of things like optimising code for a speed boost. IMHO that's awesome. So few people have any real interests, so if you have one, indulge it.
Just call it what it is - a hobby - and reframe your thinking. No other hobbies are indulged because we expect to make money directly out of them, e.g. no one playing soccer in a park expects to go pro, they just love playing. Why should hobby coding be different?
Reframing it as a hobby changes the equation from $0.01 an hour, to "OMG, someone, anyone, wanted to give me money to indulge my hobby!" Then what starts as a time and money sink becomes instead what you live for, and a positive in your life.
- int_19h 8y agoI think we need to think more along these lines in general; it's going to be needed a lot. This is the ongoing march towards post-scarcity. We now have enough people with skills, experience and tools necessary to produce a quality indie game and a desire to make one, that the market price is far below the cost of production, and rapidly approaching zero. Essentially, these developers are spending (resources: time etc; although sometimes money as well) to scratch an itch. And trying to recoup at least a part of those losses by selling the result is not unreasonable, but it should be considered a best-effort optimization. In the end, you still end up paying for the privilege of, essentially, having other people admire your work. It reminds me of some sci-fi story I vaguely remember from a long time ago, about a true post-scarcity society where everything is free, except for other people's attention, which therefore becomes currency. There's nothing else to do for humans other than arts, so everyone is doing that - and now you're paying someone to e.g. read your book, and then they can use that money to pay someone else to look at their painting etc.
- jrochkind1 8y agoBut... you still gotta pay for food and a place to live, start with, at the moment. If we didn't have to worry about money, then fewer of us would have to... worry about money when making art.
- int_19h 8y agoIn general, that is true. I should have been more specific: > We now have enough people with skills, experience, tools, and free time necessary to produce a quality indie game and a desire to make one, that the market price is far below the cost of production, and rapidly approaching zero. Where "free time" is that not used up by work that pays for food etc. Which does mean that people for whom art is a hobby are destroying the market the people for whom art is all they want to do, except for truly great artists where the quality of the art is so exemplary that hobby artists just can't compete. But I'm not sure why it's a bad thing in and of itself - nobody has a fundamental right to earn a living by performing some specific activity and no other. The job market defines what activities translate to paid jobs, and which ones can only be hobbies, and that is going to change over time. At the point of a true post-scarcity, everything becomes a hobby, but it doesn't matter because you no longer need a job.
- jrochkind1 8y agoIf you only hang out with people who have enough free time to fulfill their creative desires (mostly in good health, mostly without kids, mostly who have "good" jobs which in most cases means their parents did too, which probably means they aren't taking care of their parents or other family members either) it can seem like a widespread thing. In fact, it's not; most people, in the U.S., and especially globally, are hustling to survive. post-scarcity can sound nice, but in practice it currently means post-scarcity for the few, while most people live with incredible scarcity. We might have enough for everyone on the planet, but we sure don't share it equally. And that's not going to change automatically.
- int_19h 8y agoTo be clear, I'm not saying that it is widespread! But it is more widespread than it used to be, IMO - this sort of thing was historically confined to the elites, and now it's slowly creeping its way down middle class. Hence why I called it a manifestation of an ongoing march towards post-scarcity. When and where the goal would actually be achieved is hard to speculate; I hope to see it in my lifetime, but only out of sheer optimism.
- techsin101 8y agoWow that interesting. I can see it happening.. reversal. People with people skill would be the most up, and born Rich type then
- yboris 8y agoI would love to read this Sci-Fi story -- If anyone knows -- could you share the title (and author)?
- int_19h 8y agoI wish I remembered it! It's something I've read as a kid, and for the life of me I can't remember either the title or the author, or even most of the plot; just the setting.
- xamuel 8y agoReminds me of MUD games from the mid 1990s. A big MUD might've had three or four talented programmers, a dozen or so level designers, and dozens of administrators. All putting serious time into the MUD, and all without the faintest thought of making money out of it.