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GP is completely wrong on their last assertion. You do not need AAA quality to make it as a game dev. But citing Minecraft reinforces their first assertion. Mi
by scrollaway 8y ago
GP is completely wrong on their last assertion. You do not need AAA quality to make it as a game dev. But citing Minecraft reinforces their first assertion.
Minecraft was an underrepresented genre, released early, with an (accidentally) excellent marketing technique. Above all, the code is an atrocious, unoptimized Java pile of crap (Yeah, I used to be into Minecraft dev in the early days).
It's the best proof you can give that "making a game [...] is far more of a creative endeavor than anything to do with programming".
- TeMPOraL 8y agoSDV is another example; the author himself admitted on numerous occasions that the code is, well, not stellar, and in the community we also had some fun reading through decompilations of the parts of the game. Yet another proof would be surprising number of very games made in tools like GameMaker - think Nuclear Throne, or Cook Serve Delicious. I actually took a peek at the sources of the latter (they were distributed with some Humble Bundle once), and it's... reinforcing this point.
- pjmlp 8y agoYes, many programmers get lost discussing what programming language to use, GC or not, which 3D API to use, instead of what actually matters, gameplay, design, graphics, audio. I always advise indies to attend local meetups from game design schools, to learn about what actually matters when making a game.