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Sorry but the reason that your game and others have not sold is because they aren’t new and they don’t offer anything that consumers want. It’s so simple. The
by nuguy 8y ago
Sorry but the reason that your game and others have not sold is because they aren’t new and they don’t offer anything that consumers want. It’s so simple.
The graph of steam sales, as you mentioned, is poisoned with shovel-ware. But it’s also inflated by another kind of game that nobody wants: games that are just remakes of the same old tropes and mechanics — nobody is interested in playing them even though they are implemented with care. It’s a problem that is huge in the programming world: lack of high level thought and consideration. The super meat boy guy who you linked to should have asked himself if anyone really is excited about platformers before sinking all that time into it. There is no indie game problem. It’s a bad ideas problem.
Look at the witness. It did good. It’s because it’s a good game with freshness and insight. Messages are passed from developer to player through every aspect of the game. It is something to sit down and consider for hours. Something to be inspired by. There has to be actual value in the game. This torrent of let’s players and people who use video games and v.g. Culture as some kind of crutch or something to give them identity — endlessly grinding away at meaningless and stupid achievements and 100% completions — all of that is nonsense and it is your own fault for diving into it.
- brink 8y agoI agree. I'm sorry for being blunt OP; but watching the trailer for this game, it looks boring as hell. It's a basic sci-fi platformer. Why should I play this, let alone pay for it? OP is right that there are a million games out there. But I still have a hard time finding games I want to play due to the sheer lack of fun-focused concepts out there.
- sinker 8y agoWhile it could have been said with more consideration, I think this comment tells the core of why the game isn't a success. From my eyes the game does not appear interesting to play. At some point not too long ago, the idea of a remake with a twist would have been interesting (eg, Geometry Wars). But people have come to expect different things from indie games and games in general. It's not enough to rehash old ideas. The idea of revamping a much beloved gsme or genre has lost its novelty as so many developers have done that already. The games that we love from the past exist. And spiritual remakes of those games exist. It's not enough for a game to succeed based largely on nostalgia. I don't mean to discredit the creator's hard work. This is what I understand from a glance at seeing the preview video.