4 ms·
There's something I see as a mistake that people do over and over. There are fundamentally two markets you can target: niche or popular. The niche market is sma
by TangoTrotFox 8y ago
There's something I see as a mistake that people do over and over. There are fundamentally two markets you can target: niche or popular. The niche market is small but under-served and so it's much easier to stand out, but your potential market is limited. The popular market is huge, but it also tends to be over-served. You need to really stand out. It's going to require much more to be able to compete, but if you do manage to compete then your potential market is enormous.
Metroidvania and roguelike are two of the most crowded markets. And they're full of very good games that can be had for a few bucks. Competing here means you need something that really stands out. This, by contrast, seems very genetic and lacks the production values that can help mask an otherwise generic product. For instance this [1] is a metroidvania roguelike that can be had for about $4 on a sale (and is a great game as an aside). That's what you're competing against.
I think it makes more sense to aim for niche. And there's also the nice outlier that occasionally proves that niche wasn't really niche at all.
[1] - https://store.steampowered.com/app/252030/ https://store.steampowered.com/app/252030/