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It's not that optimizations don't have their place, but when your goal is to create a game and make money off of it, then micro optimizing C++ code simply has n
by eXpl0it3r 8y ago
It's not that optimizations don't have their place, but when your goal is to create a game and make money off of it, then micro optimizing C++ code simply has no place. Also, a 2D platformer simply doesn't require any highly optimized system.
One should spend the time building a game, polishing it, marketing it, presenting it at shows, etc. and not trying to build the most efficient engine, just because engine building is quite fun - as long as the goal is to make money from a game.