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#1 and #2 are strongly related. Procedural generation makes it much harder to create a sense of a coherent world, rather than a series of disconnected mini-game
by orangecat 8y ago
#1 and #2 are strongly related. Procedural generation makes it much harder to create a sense of a coherent world, rather than a series of disconnected mini-games.
- have_faith 8y agoThe Binding of Isaac seems to trike a good balance, if you're into that sort of thing.
- the_clarence 8y agoYou're reaching
- have_faith 8y agoWhat does that mean?
- gameswithgo 8y agominecraft
- tialaramex 8y agoAnd yet Dead Cells does the Metroidvania Roguelite thing and has a plot. In fact being a Roguelite is woven into the plot, characters aren't surprised to see you, after all you were just here last session, the mounds of festering corpses prompt you to remark that they're all the same... They're all you.