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There are even now niches in gaming that are under served, and games in these niches are much easier to market. You can engineer a relatively high chance of su
by Negitivefrags 8y ago
There are even now niches in gaming that are under served, and games in these niches are much easier to market.
You can engineer a relatively high chance of success but it requires two things:
1) Actually picking an under served market. Meteriodvania style games are not one of these, there are a ton of game out there fulfilling that need.
2) Really really understanding the audience. You have to know what details of the previous games in the genre were actually important, and what were not which you can innovate in. Even the tiniest details can be super important.
- BigJono 8y agoThe easiest way to find an underserved niche is to find a beloved series that died, or has been on life support for 10+ years with devs that just continuously drop the ball and can't recreate the magic. See: Stardew Valley, Cities Skylines, etc. I'm very keen to see how Ready or Not does, when it releases. Everyone I know who played SWAT 4 back in the day loves it, and there hasn't been a comparable game since. To throw out an example of an "available" niche: I think the first dev to bring out a modern version of Need For Speed: Underground, with decent car physics (similar to something like Grid: Autosport), is going to strike an absolute gold mine. NFS was literally all anybody at school talked about for years and years when U1, U2 and MW were coming out. Every game since has been complete rubbish, the new ones have physics so bad it feels like you're just gliding around on a magic carpet with a car body attached to it.