4 ms·
I went through a similar situation when I created an Indie game studio with friends. We worked for a year and made a cool $5,000 but it was a "failure" by all s
by markfer 8y ago
I went through a similar situation when I created an Indie game studio with friends. We worked for a year and made a cool $5,000 but it was a "failure" by all sense of the word. We learned a lot and had a ton of fun. Some feedback:
Your website is god awful. Seriously.
The copy doesn't excite anyone to play the game
You make the user jump through hoops to play - if you already are writing it off, make it free to play in-browser without Steam (you want traction at all costs right?)
What did you learn?
Did you have friends or a community playing it as you worked on it? If you didn't, then you really need to look at the Lean Methodology