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I couldn’t agree more. When I read the engine was built in C++ it absolutely knocked me flat. Why? With perfectly awesome and free technologies like Unity, you
by lostgame 8y ago
I couldn’t agree more. When I read the engine was built in C++ it absolutely knocked me flat.
Why? With perfectly awesome and free technologies like Unity, you’re setting yourself up for failure by spending hundred hours putting together something that has already been created for you.
It would allow you to focus on making the best game possible, instead of wasting countless hours re-inventing the wheel.
IMHO, that’s the first, and largest, mistake this project made.
Furthermore I agree with others that it simply feels ‘uninspired.’ Maybe less hours spent on the engine and more spent on the content would’ve made the game more notable.
- jcl 8y agoFor what it's worth, it looks like his initial focus was on making a 2D web game. Unity had only just started supporting HTML5 as a target around the time he began, with plenty of rough edges, so it may not have been an obvious good choice then.
- gspetr 8y agoUnity is anything BUT awesome if we are talking big RPGs. (Think Pillars of Eternity 1) The loading times even on SSD are atrocious.