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In say nethack you can pick up random overpowered or weird items that change the game or get into crazy adventures when you meet some weird rare creature.
by pawelmurias 8y ago
In say nethack you can pick up random overpowered or weird items that change the game or get into crazy adventures when you meet some weird rare creature.
- gnulinux 8y agoI kinda like games like nethack and brogue but my only problem with them is since it's extremely easy to die, it emphasizes attention a bit too much imho. I'm not a very attentive person and when I play games I'd much rather it be a bit more relaxed. When I know that even if I play the game for a whole Saturday, one floating eye can just randomly kill me for no reason, it kinda demotivates me...
- Retra 8y agoIt works like gambling. You play the game 100 times and you just lose most of them, but on the rare occasion you get very lucky... and you walk away with an unforgettable story about how you defied all the odds and did something wonderful and amazing. That's where procedural generation shines the brightest.
- gnulinux 8y agoI suppose that's true. But one can imagine a game just like nethack except it's not as easy to die so after, say 20 run, you learn the ropes and can enjoy the game every time you play it. Obviously, eventually you'll get bored (unlike playing 100 times and losing every time) but that few times you beat the game would be enjoyable.
- earenndil 8y agoI don't know about the getting bored part. Some people have been playing nethack for several decades (without winning!).
- gnulinux 8y agoNot nethack, I was talking about a hypothetical clone of nethack where you can supposedly make a whole run without "surprises" that can randomly kill you, like floating eyes (or Jelly monsters in brogue). I think such a game would be very enjoyable first few times you play, but then since not challenging would be boring. Entirely different genre but Universal Paperclip might be a good example, extremely interesting story but the game is almost too easy after you learn to reliably win it. I think nethack is "boredom proof" because it's so challenging. I must be honest, I never finished brogue nor nethack (but I suck at video games because I play them once a year or so) but every game still gives the same rush of enjoyment every time. Still, though I don't keep playing it because the "demotivation" thing I was talking about earlier stops me from starting a new game (I'll lose anyway).
- rabidrat 8y ago> It works like gambling. You play the game 100 times and you just lose most of them, but on the rare occasion you get very lucky And then there are some players who can win virtually every game they play: https://alt.org/nethack/ascstreak-360.html https://alt.org/nethack/ascstreak-360.html That's right, Tariru has won 61 times in a row. So that makes my 100 losses 'avoidable' in some sense, which spurs me on to do better. It only requires luck if you play inattentively :)