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I consider myself as a big fan of Metroidvanias, I'm even the kind of person who actively looks for new games in this genre, and those were my thoughts as well.
by sweden 8y ago
I consider myself as a big fan of Metroidvanias, I'm even the kind of person who actively looks for new games in this genre, and those were my thoughts as well.
I would even say that this game manages to hit the 3 points in which I avoid on a Metroidvania:
1. Rogue-like. I really dislike rogue-like, no special reason, just a personal preference
2. Lack of a plot. I appreciate the feeling of exploring a world the feels alive, even if it's a very simple one. Going through levels for the sake of going through them, it's not much of a fun experience to me.
3. Huge resemblance to the original Metroid. If I wanted to play Metroid... I would be playing Metroid.
Also... no Linux version? Really? That excludes me entirely from this game.
- orangecat 8y ago#1 and #2 are strongly related. Procedural generation makes it much harder to create a sense of a coherent world, rather than a series of disconnected mini-games.
- have_faith 8y agoThe Binding of Isaac seems to trike a good balance, if you're into that sort of thing.
- the_clarence 8y agoYou're reaching
- have_faith 8y agoWhat does that mean?
- gameswithgo 8y agominecraft
- tialaramex 8y agoAnd yet Dead Cells does the Metroidvania Roguelite thing and has a plot. In fact being a Roguelite is woven into the plot, characters aren't surprised to see you, after all you were just here last session, the mounds of festering corpses prompt you to remark that they're all the same... They're all you.
- deleted 8y ago[deleted]
- meritt 8y ago> Also... no Linux version? Really? You're criticizing an indie game developer who feels he just wasted 3 years of his life making a failure, for not spending the extra year or whatever it'd take for it to be cross-platform?
- jhasse 8y agoIf he's using C++ he is probably using a cross-platform library like SDL2. So porting to Linux shouldn't take longer than a day really.
- deleted 8y ago[deleted]
- bschwindHN 8y agoI agree, C++ projects are quite easy to get running on Linux. I've done cross platform C++ game stuff and almost always had more trouble with Windows than I ever did with Linux. MacOS was pretty annoying in some cases too, actually...
- sweden 8y agoI would say that nowadays is not that difficult to have a game that works on both Windows and Linux. Also, it is a legit thing to point out when and developer complains about the lack of sales.
- bitL 8y agoSeriously, how many Linux users you know that pay for software? How much would that increase indie's sales? By 2?
- Impossible 8y agoI think in OPs case a Linux port could have a non-trivial affect on sales because he's on the front page of hackernews and people that see this post and feel sorry for him will buy his game and not play it because he supports Linux.