4 ms·
Here's what a publisher is for: to shoulder the risk. They have (presumably) umpteen different games (or whatever they're publishing) going, not only they can (
by LaGrange 8y ago
Here's what a publisher is for: to shoulder the risk. They have (presumably) umpteen different games (or whatever they're publishing) going, not only they can (if they do they job right) shoulder a few flops, and can hire marketing staff that wouldn't make sense for a single project. They can, finally, hire PR that would shield the developers from the public angry over the framerate or presence of women or something.
And yes, they haven't been doing their job right, they had too much power, they played it too safe and mistreated the developers.
But instead of supporting game developers who wanted to unionise, instead of supporting social projects (like basic income!) that would reduce the risk an independent takes, we asked people to go indie, and just shoulder that entire risk themselves. Good job, everyone!