3 ms·
Kkrieger was totally mind blowing, and for me the first painfully clear demonstration between the difference between tech demo and product known and used by the
by jacobush 8y ago
Kkrieger was totally mind blowing, and for me the first painfully clear demonstration between the difference between tech demo and product known and used by the masses.
It was science fiction level technology. Wikipedia says development was started in 2002, but I have (possibly completely wrong) recollections of seeing some kind of (non playable, 320x200 resolution) demo way earlier than that.
- royjacobs 8y agoYour recollection doesn't seem accurate, sorry :) Btw, it might be interesting to know that AAA games also use plenty of procedurally generated assets through tools like Speedtree and Substance, but they are typically generated offline instead of application startup.