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The leaf generator part of this would be extremely cool for the 3D games/graphics industry - I've been wanting to try and write and implementation of something
by nineteen999 8y ago
The leaf generator part of this would be extremely cool for the 3D games/graphics industry - I've been wanting to try and write and implementation of something like that would work as a plugin to Allegorthmic Substance Designer. If you could export black/white masks of both the leaf shape and the vein structure together you'd be able to procedurally generate fancy leaves for foliage cards really quickly.
I saw a cool demo of procedural leaf creation in Substance a while back (https://80.lv/articles/foliage-generation-in-substance-designer/ https://80.lv/articles/foliage-generation-in-substance-desig...), but it still depended on creating the leaf mask and veins through a pretty laborious process. Something like this could be used to feed into the front of that and offer a huge number of procedurally generated variations.