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So, if you get high up on the charts, do you plan to put the price back at $2.99 or stay/go back to $0.99 since everyday will be like you're featured?
by dpcan 16y ago
So, if you get high up on the charts, do you plan to put the price back at $2.99 or stay/go back to $0.99 since everyday will be like you're featured?
- MattRix 16y agoWell in my case, is kind of already happened, and I kept it at 99c. Tough decision, but I think it worked out pretty well.
- sp4rki 16y agoI think his best plan would be to put the price back at 1.99 after he gets the publicity he needs and leave it there while he works on the next iteration or game. Then make a sale or 0.99 a few weeks before the new launch to create some media exposure and leave the game at 1.99 again close to the release of the new product and leave it there until it dies or new signups become so low that 0.99 becomes the new price for the old game (while focusing on the new iterations off course).
- gbhn 16y agoLooking at Gamasutra (http://www.gamasutra.com/view/news/31045/Top_iPhone_Game_Apps_Trainyard_Cartoon_Wars_2_Debut_as_Big_Sellers.php http://www.gamasutra.com/view/news/31045/Top_iPhone_Game_App...) it would appear that top-10 == $0.99. I'd guess this is because, as has been speculated here, there is an enormous number of people who are simply going to spend a maximum of $.99 on an iPhone game and that's that. Either you sell yours for $.99 or they'll find something else for that price. The evidence suggests to me that if you don't realize this, you'll simply be replaced in the top 10 by someone who does. Of course, next week when a $9.99 game is in the top 10 I'll have to revise this opinion. :-)
- MattRix 16y agoPart of the reason is just because these are GREAT games that are all worth much more than 99c, but because of the fact that they are 99c, they're also fantastic value. Why would a user pay $2.99 for a fantastic game when they can get one for 99c?