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Unfamiliar with any game codebases or much C++, but I know in C we'd do zero-allocation or controlled arena allocation for "embedded" uses. I'd imagine Allocati
by kjeetgill 8y ago
Unfamiliar with any game codebases or much C++, but I know in C we'd do zero-allocation or controlled arena allocation for "embedded" uses. I'd imagine Allocation tuning is always present. Was it much harder in C#?
- pjmlp 8y ago.NET has support for stack allocation and manual management of native memory. Many forget that MSIL is rich enough to support C++, initially via Managed C++, later replaced by C++/CLI. The major features in C# 7.3 are related to slices, improved stack allocation and reducing copies of value types.