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Yeah, I tried reading some code to see if I could get a grasp on Rust, but found that the language puts too much friction on the developer, when writing or read
by rafaelvasco 8y ago
Yeah, I tried reading some code to see if I could get a grasp on Rust, but found that the language puts too much friction on the developer, when writing or reading code. The syntax ends up too dense. For gamedev particularly, I think Rust is just too much, though I can understand it's value if you're coding highly concurrent code with huge memory safety needs.