4 ms·
Good read. But kind of underwhelmed how the author glosses over how the steps of how developer finally connected with the real world and got his creation out t
by l33tbro 8y ago
Good read. But kind of underwhelmed how the author glosses over how the steps of how developer finally connected with the real world and got his creation out there.
I think many of us can relate to the obsession with detail, but hearing how the publisher discovered him and their impressions of his work would have been a nice pay-off.
- koonsolo 8y agoThis piece is mostly about the emotional side of it, and kind of romances the whole thing. I don't think you can take away much practical advice with such articles. For example, when I read "working 12 hours a day, 7 days a week, for 4 years", that's just impossible. And a Kotaku interview confirms this (http://www.kotaku.co.uk/2016/03/21/the-past-present-and-future-of-stardew-valley http://www.kotaku.co.uk/2016/03/21/the-past-present-and-futu...): >> Kotaku: How did you avoid burning out? How did you avoid coming to hate Stardew Valley? Eric Barone: There were periods where I had an idea or something that I was really passionate about, and in that moment I would work like crazy. I actually just literally wanted to see that thing come to life as quick as possible because it was fresh in my mind. I had this fire to create that. Then there would be other periods where I just kind of didn’t feel like working, so while I would sit there and attempt to work I probably did a lot of alt tabbing and just browsing Reddit and stuff like that. I would waste time, and I would be a lot less productive. << So he's human like all of us, but it's still really impressive what he was able to pull of, no question about that. He's an inspiration for all lone game developers. I'm just saying, take all these articles with a grain of salt. It's journalists doing their journalist thing.
- kumarvvr 8y agoThis is a great point. The moment I read "12 hrs a day, 7 days a week" I felt very disappointed with my own style of working. I usually work at max around 1/2 to 1 hour a day, even though I spend 3 - 4 hours on the PC. But during binges of feverish thoughts, I lose track of time in work, and can easily not notice 4 - 5 hours consumed.
- l33tbro 8y agoDon't be too hard on yourself. 12 hours a day is likely an overstatement. If not, going over 5 hours of intense "flow state" each day would bring diminishing returns. You can be disciplined at staring at the screen, but you still need that genetative tide. That comes from what's yielded by not being obsessed by the immrdiate. So, again, in my experiencr, spending time present in the real world is beneficial for your ventures.