2 ms·
Phone-based VR has major issues: - difficult to adjust the inter-pupillary distance - display not optimized for VR (phones don’t need OLED, low persistence,
by erikpukinskis 8y ago
Phone-based VR has major issues:
- difficult to adjust the inter-pupillary distance
- display not optimized for VR (phones don’t need OLED, low persistence, or high refresh rates)
- you can’t prop up your headset and fire off a quick text