3 ms·
Oh, I totally agree and that was my point (besides offering up some advice for others with these issues). These are all annoyances that can be dealt with easily
by xbkingx 8y ago
Oh, I totally agree and that was my point (besides offering up some advice for others with these issues). These are all annoyances that can be dealt with easily once you know the solutions, but you have to know how to arrive at those solutions. Most PC users would have trouble, and I would even argue many savvy users would have trouble nailing down some of the causes.
Realistically, though, most of these aren't VR problems as much as they're general PC gaming problems with Nvidia and Steam. I accept that price for the flexibility I get in return.
Contrast that to having no control over the various background processes and apps always loaded in memory when using a GearVR, though. Like most consumer-friendly tech, it just works until it doesn't. Then there are only three solutions possible: reboot phone, uninstall updates and reinstall them, and hope the bug is addressed in the next update, whenever that will be. (I'm assuming Oculus with lock down the OS similar to what Samsung does with Android, which means major compromises if you want to try rooting it.)
I do realize I'm in the minority that spends a few hours fixing or working around a problem, rather than shelve the unit and play update roulette in random short increments. But, with VR still in its infancy, are we/they really ready for those types of consumers? I mean, there is a severe lack of standards across the board, making handholding really difficult. Everyone threw up their hands at tablet UIs and decided to just make them bigger phones and I'd hate to see VR suffer the same fate of being dragged down by the lowest common denominator.