5 ms·
Well, except maybe for actual system performance. No need for a computer is great, but shoehorning in enough CPU and GPU power for this in a $400 budget that a
by kbenson 8y ago
Well, except maybe for actual system performance. No need for a computer is great, but shoehorning in enough CPU and GPU power for this in a $400 budget that also includes all the hardware, combined with the promo videos all being third person views and the items held all being shown as wire frame and single color means there's quite a bit unknown about what it will actually be like (unless there is more info I'm missing).
It kind of reminds me of Virtual Boy...
- Ajedi32 8y agoFair point, but it's kinda hard to make full use of PC's graphical capabilities when the hardware caps you to a resolution of 640 x 800 per eye and 60 fps. If the Oculus Go is anything to go by, I suspect most games built for the Quest will match up fairly well graphically against experiences originally built for the DK1.
- wlesieutre 8y agoOculus Go runs a Snapdragon 821, Oculus Quest has a Snapdragon 835 [1]. Android Central calls it 27% faster at 40% less energy [2]. GPU in the 835 goes from an Adreno 530 to Adreno 540, which looks like a good step up but nothing monumental. In terms of large scenes with high res textures and detailed models, probably not going to do much better than the Go. It's really all about the resolution increase and 6dof tracking, more than trying to get anywhere near the Rift's visuals. [1] https://gizmodo.com/the-big-thing-facebook-didnt-say-about-oculus-quest-1829340830 https://gizmodo.com/the-big-thing-facebook-didnt-say-about-o... [2] https://www.androidcentral.com/snapdragon-835-vs-snapdragon-821 https://www.androidcentral.com/snapdragon-835-vs-snapdragon-...
- shafyy 8y agoI'm at Oculus Connect 5 right now and you can try it out. It's a finished product, not a concept or prototype. It's one of the coolest things. EVER!
- wlesieutre 8y agoI've read the screen's refresh rate is 72 Hz, lower than the 90 Hz that Oculus/Valve have been pushing as a minimum for immersive VR. Did this seem like a problem, or does it feel good enough? I know the Go already runs at 72 or 60 Hz, but without positional tracking it was never going to be particularly immersive no matter what framerate it had.
- erikpukinskis 8y agoIn Carmack’s talk today he said many people find 60hz uncomfortable, but far fewer need 80hz to feel comfort. And 72hz is 3x 24fps which most videos play in so it helps for smooth video playback. And 96hz would be a substantial performance hit.
- shafyy 8y agoFor me, it's not a problem. The go runs 72, but most apps don't take advantage of that But it's true that some people are more sensitive to lower refresh rates. As another user said here, Carmack said that with 72 Hz, almost every person should feel fine, so there is almost no upside in bringing it further up.