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> This innovative system uses four ultra wide-angle sensors and computer vision algorithms to track your exact position in real time without any external senso
by tshannon 8y ago
> This innovative system uses four ultra wide-angle sensors and computer vision algorithms to track your exact position in real time without any external sensors.
I'd be really curious at what FPS they are able to accomplish that and still have enough resources available to actually run applications.
Even with hardware dedicated to "computer vision" tracking it'd be quite the accomplishment to do this with a high enough FPS to not induce motion sickness in some people.
- defterGoose 8y agoEspecially for $400, and, presumably, with an as-light-as-possible battery
- drcode 8y agoTo be fair, John Carmack almost certainly would need to sign off on any tracking solution that Oculus releases, and he takes FPS and latency issues very very seriously. Keep in mind Oculus has had a "stand alone" headset available earlier than pretty much everyone and is one of the last to release a 6DOF solution, so there's no reason (on the surface at least) to suggest that they didn't take the time necessary to make sure their solution performs well.
- Ajedi32 8y agoI believe they're running at 72 Hz. Not quite as fast as desktop headsets, but probably close enough to not induce motion sickness.
- akiselev 8y agoWe'll have to wait until we get to see a tear down. I strongly suspect they're using an FPGA or Movidius chip to do the 6DOF tracking.
- andybak 8y agoThe Lenovo Mirage and HTC Focus are already doing rock-solid positional tracking using the same chipset. (the Focus is sometimes slightly short of "rock solid" but I think that's probably due to quality control issues than hardware limitations)