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Any% refers to completion percentage, not the number of glitches allowed. But yes, some categories allow for glitches and some don't. Over the years the Super
by reificator 8y ago
Any% refers to completion percentage, not the number of glitches allowed. But yes, some categories allow for glitches and some don't.
Over the years the Super Mario Bros community in particular has become more accepting of glitches, as otherwise both TAS and human runs would have hit the limit of how fast is possible. By allowing glitches there is now always a possibility that the runs can be further improved.
- astura 8y ago>Any% refers to completion percentage, not the number of glitches allowed. Indeed, which is why I said "usually." I usually see "Any %" and "Any % no glitches," but I just dabble in watching speedruns. If I see "Any %" with no other qualifiers, I'm going to assume glitching is allowed. I think it can be a bit arbitrary at times when a technique is considered "glitching" or not. The community decides. Which is fine. I saw a speedrun of Super Ghouls and Ghosts that had a clever limitation - "pick up all weapons that show up." If you're familiar with the game, if you pick up a weapon you lose your previous weapon and some weapons are way worse than others.