3 ms·
My favorite are randomized speed runs, where everyone gets the same randomized version and have to speed run it against each other. Normally these are done as
by PurpleBoxDragon 8y ago
My favorite are randomized speed runs, where everyone gets the same randomized version and have to speed run it against each other. Normally these are done as real time races and the results of the randomization aren't known to the player until they start. Not all games support it (think games like Zelda and Metroid where you have to collect powerups to push get past obstacles to collect more powerups to get past more obstacles). The randomizer has to make sure the game is still beatable (so no locking a required item behind an obstacle that requires the item). It is also an area that TAS can't help and it has more to do with strategy than physical perfect button presses. Also, since every time you uncover a new randomized item it changes what is the most potential optimized path, it require a deeper knowledge of the game compared to speed running where there is normally a given optimized path that people compete against.
- 0x8BADF00D 8y ago> Not all games support it (think games like Zelda and Metroid where you have to collect powerups to push get past obstacles to collect more powerups to get past more obstacles). There is, however, OoT Randomizer[1] which is really fun to play and watch. You can get end stage items at the beginning depending on your seed. [1] https://github.com/AmazingAmpharos/OoT-Randomizer https://github.com/AmazingAmpharos/OoT-Randomizer
- PurpleBoxDragon 8y agoI just realized I worded that poorly. I meant that games like Zelda and Metroid do support it, other games don't because there isn't much to randomize (such as platformers, given these tools generally can't create random levels, just swap item locations).