3 ms·
Im an Amiga fan but in what way is the Juggler demo relevant here at all? Ray tracing and storing the 2D result, was surely done much earlier on workstations fr
by bni 8y ago
Im an Amiga fan but in what way is the Juggler demo relevant here at all? Ray tracing and storing the 2D result, was surely done much earlier on workstations from SGI, Sun etc
- mgkimsal 8y agoi'd say it's somewhat relevant in that it popularized the idea to a new generation of folks (like me) who'd never heard of it before. spent hours with pov-ray as a kid (well... minutes, then hours waiting). didn't know at the time it wasn't 'new' (it was 'new' to me), but also AFAIK there were no other moderately affordable home computing systems where this was possible. maybe it was a thing on ms-dos clones of the late 80s and I just missed it there?
- blakespot 8y agoI wrote this article. The Juggler was the first time I'd seen raytracing on a computer and watching these pre-rendered animations on the Amiga was one of the thrills of the system, as it surpassed all consumer micros of the day graphically, as far as on-screen colors. The Amiga's Hold-And-Modify (HAM) mode could render the full 4096-color palette on-screen and was very well suited for displaying ray traced scenes with their realistic coloring and shading and could do so at a resolution of 320x400 (4:3 aspect) and at a sufficient framerate, given the flexibility and power of the Amiga's blitter and memory architecture. As such, it seemed worth a mention here.
- deleted 8y ago[deleted]