4 ms·
For games most will access the functionality via the new DirectX ray tracing APIs (or perhaps the Vulkan equivalent in the future) so there's nothing stopping A
by mattnewport 8y ago
For games most will access the functionality via the new DirectX ray tracing APIs (or perhaps the Vulkan equivalent in the future) so there's nothing stopping AMD or Intel from adding hardware to accelerate those APIs too.
- SketchySeaBeast 8y agoAh, excellent. Then I support this future. I thought this would be a gameworks version 2.0 problem.