5 ms·
> It means he can't physically get a better time ... using the same techniques the TAS does. It's possible (although unlikely) that a new glitch/exploit could
by ilitirit 8y ago
> It means he can't physically get a better time
... using the same techniques the TAS does.
It's possible (although unlikely) that a new glitch/exploit could be discovered that allows for faster times.
- make3 8y agobut then wouldn't TAS also be able to use it?
- ilitirit 8y agoYes, but this is referring to a specific TAS (the current fastest* known one), not a possible TAS. http://tasvideos.org/Game/nes-super-mario-bros.html http://tasvideos.org/Game/nes-super-mario-bros.html [*] It's also worth noting that there are 2 categories for TAS timing: Humanly possible vs TAS-only. The former meaning that it's possible in theory for a human to achieve under "normal" conditions, the latter implying the opposite e.g. using left + right inputs at the same time which is not possible on a normal NES pad. The TAS in question was the current theoretical limit for humans.
- kchoudhu 8y agoI thought glitches were not allowed?
- nvarsj 8y agoNot at all. Speed runs rely heavily on glitches in the game to take advantage of.
- crtasm 8y agoFor many games the community create additional glitchless categories. Other common ones are warpless (don't use intended level skips) and 100% (collect/do everything).
- songshu 8y agoIf a glitch is severe enough it will result in a new category of competition being created. A glitch that saves a second here or there would likely be accepted in the main category. Frequently speedrun games also have categories for how much has been completed in the run, like Any% meaning you just got the end credits up, or 100% meaning you collected all the items on the way or whatever
- berbec 8y agoA notable example of this is Mario 64, where the lowest stars possible category has been renamed multiple times as ways of defeating bowser with fewer and fewer stars are discovered. I believe we are at 0.
- kibwen 8y agoAnd now that the star count is at zero (which humans have pulled off in runs), there is a distinction between "two-key zero-star" and "one-key zero-star", of which the latter is likely only possible in TAS. Video here: https://www.youtube.com/watch?v=j5j6l9ULxmI https://www.youtube.com/watch?v=j5j6l9ULxmI
- berbec 8y ago"likely only possible in TAS" has this habit of becoming possible. SethBling turning Super Mario World into Super Flappy Birds on a console comes to mind. https://www.youtube.com/watch?v=hB6eY73sLV0 https://www.youtube.com/watch?v=hB6eY73sLV0
- oneeyedpigeon 8y agoWatch the video — all sorts of glitches
- astura 8y agoSpeed runner come up with different "categories" for runs. The most common is "Any %," also the most basic, it means finish the game, usually anything goes, glitch away. You can also have no glitches category, 100% complete, no warps, no powerups, all <game item>s, etc. Sky's the limit. The community creates the categories.
- reificator 8y agoAny% refers to completion percentage, not the number of glitches allowed. But yes, some categories allow for glitches and some don't. Over the years the Super Mario Bros community in particular has become more accepting of glitches, as otherwise both TAS and human runs would have hit the limit of how fast is possible. By allowing glitches there is now always a possibility that the runs can be further improved.
- astura 8y ago>Any% refers to completion percentage, not the number of glitches allowed. Indeed, which is why I said "usually." I usually see "Any %" and "Any % no glitches," but I just dabble in watching speedruns. If I see "Any %" with no other qualifiers, I'm going to assume glitching is allowed. I think it can be a bit arbitrary at times when a technique is considered "glitching" or not. The community decides. Which is fine. I saw a speedrun of Super Ghouls and Ghosts that had a clever limitation - "pick up all weapons that show up." If you're familiar with the game, if you pick up a weapon you lose your previous weapon and some weapons are way worse than others.
- PurpleBoxDragon 8y agoMy favorite are randomized speed runs, where everyone gets the same randomized version and have to speed run it against each other. Normally these are done as real time races and the results of the randomization aren't known to the player until they start. Not all games support it (think games like Zelda and Metroid where you have to collect powerups to push get past obstacles to collect more powerups to get past more obstacles). The randomizer has to make sure the game is still beatable (so no locking a required item behind an obstacle that requires the item). It is also an area that TAS can't help and it has more to do with strategy than physical perfect button presses. Also, since every time you uncover a new randomized item it changes what is the most potential optimized path, it require a deeper knowledge of the game compared to speed running where there is normally a given optimized path that people compete against.
- ATsch 8y agoIt depends on the game and category. Category rules are established by the community and the top priority is runs being fun to watch and play. Usually, any glitches are fair game. However, if any game-breaking glitches are found, the category will usually be split into one that allows and one that disallows the glitch. For example, Portal speedruns were split into "out of bounds" and "inbounds" categories once glitches were discovered that allowed you to beat the game mostly without interacting with the actual game at all.
- danso 8y agoSame situation for Super Metroid, which seems to be one of the most popular games for speedrunning. The "anything goes" category seems to be "Any% Glitched" [0], which allows for techniques that modify in-game memory values -- the current record is 12m19s. The most popular category, and fun to watch (IMO) is "Any%" [1], which does not allow for such memory tricks and has a current record of 41m18s. But the latter is still not quite a "glitchless" run, based on the average person's definition of "glitch". For example, I doubt it was intended behavior for Kraid to die after 4 missiles [2] based on the player shooting him during a specific animation. I never played SM much beyond beating it as a kid, but I enjoy its speedruns because besides the variety of techniques and clutch moments required, there's at least one boss who behaves randomly, and requires the player to improvise. Also, in the course of new records being set, there have been a variety of strategies (e.g. different decisions on which path to take) employed, and there still seems to be room to discover more optimal strategies. [0] https://wiki.supermetroid.run/Any%25_Glitched https://wiki.supermetroid.run/Any%25_Glitched [1] https://wiki.supermetroid.run/Any%25 https://wiki.supermetroid.run/Any%25 [2] https://youtu.be/ezFcybTLOOE?t=27m29s https://youtu.be/ezFcybTLOOE?t=27m29s
- danharaj 8y ago> there's at least one boss who behaves randomly Phantoon, bane of speedrunners.
- mikepurvis 8y agoThis is, as always, a local maxima— new strats may come along which change everything again. Summoning Salt's WRP videos do a great job of showing how the strategies for a particular game evolve over time as new things are uncovered: https://www.youtube.com/channel/UCtUbO6rBht0daVIOGML3c8w/videos https://www.youtube.com/channel/UCtUbO6rBht0daVIOGML3c8w/vid...
- jMyles 8y agoSummoning Salt makes absolutely incredible content. I'm interested to see how (if at all) he covers this event.
- kibwen 8y agoI came here to paste the link to Summoning Salt, and an upvote alone isn't enough to emphasize how much I recommend his channel. Here's the link to his retrospective on Super Mario Bros specifically (now a bit out of date, of course): https://www.youtube.com/watch?v=RdAkY7RfajY https://www.youtube.com/watch?v=RdAkY7RfajY
- msla 8y agoSummoning Salt makes great videos. The SMB1 video has already been linked, but I also love his video on the Choco Mountain track in Mario Kart 64. It has some great livestream captures which show records being broken, and contextualizes them well enough to give them some pathos: https://www.youtube.com/watch?v=Y99Wj-NStok https://www.youtube.com/watch?v=Y99Wj-NStok
- bunderbunder 8y agoThere aren't any techniques he can use that aren't available to a TAS runner. TAS runners aren't just using reinforcement learning to let a computer learn how to play; they're thinking about possible techniques and glitches, and specifically programming their tools to try and exploit them. What's common, especially in the SMB speed running community, is that the human and tool-assisted runners loosely collaborate. e.g., if one of the humans has an idea, before they spend days or months trying to figure out for themselves if it's even workable, they'll get someone to inexpensively proof-of-concept it with a tool-assisted speed run.
- hobofan 8y agoA new glitch has been discovered the same day as the new record run: https://www.youtube.com/watch?v=OcVG8IDstuA https://www.youtube.com/watch?v=OcVG8IDstuA
- apocalyptic0n3 8y agoFor sure. This is what happened with Super Mario World. Someone discovered a glitch that dropped it down to like 20 minutes. Then another one was found that dropped it to 10. Then 5. Then 4. Now, you can beat SMW in under 42 seconds if you do everything correctly. Or you can spend two hours building and playing Flappy Bird in it instead. Either one works
- scoggs 8y agoThe Flappy Birds stuff is utter madness.
- dsamarin 8y agoGiven 60fps games, with 5 minutes of play, and 8 NES buttons, it seems reasonable to search through just under 4,608,000 possible plays to find the shortest run! 5 mins * 60 fps * 2^8 button possibilities = 4,608,000 button possibility frames = 4,608,000 possible plays
- kamkha 8y agoClose! You swapped an operation there: it'd be (2^8 button possibilities) ^ (5 minutes * 60 FPS), or about 10^43348. A bit of a bigger space to search ;)