4 ms·
Could a side issue be that the game format just wasn't sustainable? The sales steadily declined after Walking Dead because it's just more of the same? FWIW, I
by goostavos 8y ago
Could a side issue be that the game format just wasn't sustainable? The sales steadily declined after Walking Dead because it's just more of the same?
FWIW, I thought the first Walking Dead was super interesting. It reminded me of those old Choose Your Adventure books. I had a blast playing it because it _felt_ like there was weight behind the decisions. After beating it, I started a fresh game so I could go through a totally different path / play style and... the illusion shattered. The choices didn't have any notable effect on the game.
And that was that. I just wasn't interested after the first game.
- GW150914 8y agoJim Sterling went into this a few times, likening TT to a magician with one really exquisite trick. The problem as you put it and he explained, is overexposure shatters the illusion. Instead of trying to invent new tricks, or at least new ways of presenting them, they just went mad exposing people to the same device ad nauseum. It didn’t help that many of their recent titles were very grimdark, which gets tiring, or that their engine was old.
- tetha 8y agoYeah I feel the same. The Sam&Max titles by telltale are wild. There's weird shit going on in these games, especially later on. However, after the walking dead, the walking dead, wolf among us, minecraft story mode... they kinda feels the same. And as you say, the games are not a divergent graph like witcher 3 or the avenged is. It's more of a fork/join graph, with very low distance from fork to join. From there, I had no interest in their other games, tbh. I bought Minecraft Story mode entirely because I like Petra, but that's about it.