3 ms·
None are 'better', some have workflows subjectively better than others. For example the C++/drag and drop scripting in Unreal I dislike. Where I dislike unity
by opless 8y ago
None are 'better', some have workflows subjectively better than others.
For example the C++/drag and drop scripting in Unreal I dislike.
Where I dislike unity's subscription model, and some of the newer features don't quite work as nicely as they could. (I've been using unity since the early days)
CryEngine/Lumberyard looks horrid (IMHO) when I last looked at it.
So while YMMV, I'd suggest that you do a "proof of concept/minimal project" that covers some significant features of your game, and get a feel of the workflow, and go with the one that everyone can get along with.
.oP