4 ms·
Yeah, nice assets can really make a difference, the thing is you can pull twice as much polygons in the same scene with Unreal Engine (oversimplyfing) http://d
by r41nbowdash 8y ago
Yeah, nice assets can really make a difference, the thing is you can pull twice as much polygons in the same scene with Unreal Engine (oversimplyfing)
http://dcgi.felk.cvut.cz/projects/pacman-benchmark/thesis-compressed.pdf http://dcgi.felk.cvut.cz/projects/pacman-benchmark/thesis-co...
- esistgut 8y agoI would really like to see some more recent tests as Unity before the 2018.x releases had a "ux/easy of use/developer first" approach but they did significant improvements on rendering quality and efficiency on the 2018.x versions.
- r41nbowdash 8y agoTechnically, they're wrapping a native library, so it's possible to create a benchmark where there's no performance gap whatsoever. The bottleneck is at the intersection of the runtime enviroment with the library, which makes comparison difficult. FWIW it's a good piece of code, and i like it.