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I don't think graphics are only engine related. This game was made with unity and it looks awesome https://store.steampowered.com/app/261570/Ori_and_the_Blind_
by calferreira 8y ago
I don't think graphics are only engine related.
This game was made with unity and it looks awesome
https://store.steampowered.com/app/261570/Ori_and_the_Blind_Forest/ https://store.steampowered.com/app/261570/Ori_and_the_Blind_...
- r41nbowdash 8y agoYeah, nice assets can really make a difference, the thing is you can pull twice as much polygons in the same scene with Unreal Engine (oversimplyfing) http://dcgi.felk.cvut.cz/projects/pacman-benchmark/thesis-compressed.pdf http://dcgi.felk.cvut.cz/projects/pacman-benchmark/thesis-co...
- esistgut 8y agoI would really like to see some more recent tests as Unity before the 2018.x releases had a "ux/easy of use/developer first" approach but they did significant improvements on rendering quality and efficiency on the 2018.x versions.
- r41nbowdash 8y agoTechnically, they're wrapping a native library, so it's possible to create a benchmark where there's no performance gap whatsoever. The bottleneck is at the intersection of the runtime enviroment with the library, which makes comparison difficult. FWIW it's a good piece of code, and i like it.
- deleted 8y ago[deleted]
- cpv 8y agoNot related to the engine, but this one has also some awesome soundtracks. Album on bandcamp, but feels much better in the game: https://garethcoker.bandcamp.com/album/ori-and-the-blind-forest-additional-soundtrack https://garethcoker.bandcamp.com/album/ori-and-the-blind-for...