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I thought to an extent they had routed around that issue by producing a lot of MMO products. You can copy the binary; you could even set up a private server, b
by hakfoo 8y ago
I thought to an extent they had routed around that issue by producing a lot of MMO products. You can copy the binary; you could even set up a private server, but you can't fake the community.
I think there's an interesting survey to be done of how economic factors affect game design. We have the famous example of how F2P took off because some countries didn't have the credit-card penetration to do monthly subscriptions, but I wonder if you saw, for example, C64 games being designed differently in countries where floppy drive takeup was low, or online games clustering in different genres depending on the available internet speeds.