3 ms·
There's a pretty wide range of sensitivity. I'm also a VR developer and relatively insensitive to nausea (I was happily playing unreal tournament on the DK2 whi
by mattnewport 8y ago
There's a pretty wide range of sensitivity. I'm also a VR developer and relatively insensitive to nausea (I was happily playing unreal tournament on the DK2 which made other people want to vomit pretty quickly). I almost never experience any nausea these days, even after extended sessions in games with a lot of motion. I hate anything without 6 dof tracking though, not because it makes me sick but because it completely lacks immersion.
I've never heard anyone bring up lighting as a factor in nausea before. There's certainly a lot of room for improvement for visual quality but it's not something I've heard anyone discuss as a factor in simulator sickness before. What do you think might be going on there?
- mattnewport 8y agoAs a data point, our enterprise / healthcare customers (not particularly technical and not generally gamers or previous VR users) don't bring up nausea as an issue despite or training experiences lasting 15-20 minutes at times.
- chillingeffect 8y agoI did great with my friend's Vive until an apparently software bug did an unexpectedly fast zoom... instant nausea! I was disappointed bc I was having fun. It went away after about two hours.